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PRIMA
2009
Springer
15 years 3 months ago
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
Abstract. Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in th...
Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori, ...
ICC
1997
IEEE
133views Communications» more  ICC 1997»
15 years 3 months ago
MESH: Distributed Error Recovery for Multimedia Streams in Wide-Area Multicast Networks
This paper addresses support for nzulti-party multimedia applications delivered across datagram wide-area networks such as the Internet. Our approach is to develop a novel retrans...
Matthew T. Lucas, Bert J. Dempsey, Alfred C. Weave...
HPCC
2009
Springer
15 years 2 months ago
Kahn Process Networks are a Flexible Alternative to MapReduce
Experience has shown that development using shared-memory concurrency, the prevalent parallel programming paradigm today, is hard and synchronization primitives nonintuitive becaus...
Zeljko Vrba, Pål Halvorsen, Carsten Griwodz,...
UAI
2003
15 years 3 days ago
Monte-Carlo optimizations for resource allocation problems in stochastic network systems
Real-world distributed systems and networks are often unreliable and subject to random failures of its components. Such a stochastic behavior affects adversely the complexity of o...
Milos Hauskrecht, Tomás Singliar
ADT
2008
14 years 11 months ago
Evaluating voice traffic requirements on IEEE 802.11 ad hoc networks
This paper analyzes voice transmission capacity on IEEE 802.11 ad hoc networks by performing simulations related to delay, jitter, loss rate, and consecutive losses. We evaluate th...
Pedro B. Velloso, Marcelo G. Rubinstein, Otto Carl...