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» Performing time-sensitive network experiments
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MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 9 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
NETWORKING
2010
15 years 5 months ago
Measurement Study of Multi-party Video Conferencing
Abstract. More and more free multi-party video conferencing applications are readily available over the Internet and both Server-to-Client (S/C) or Peer-to-Peer (P2P) technologies ...
Yue Lu, Yong Zhao, Fernando A. Kuipers, Piet Van M...
IVC
2002
141views more  IVC 2002»
15 years 3 months ago
Real-time gesture recognition system and application
In this paper, we consider a vision-based system that can interpret a user's gestures in real time to manipulate windows and objects within a graphical user interface. A hand...
Chan Wah Ng, Surendra Ranganath
P2P
2010
IEEE
135views Communications» more  P2P 2010»
15 years 2 months ago
QoE in Pull Based P2P-TV Systems: Overlay Topology Design Tradeoffs
Abstract—This paper presents a systematic performance analysis of pull P2P video streaming systems for live applications, providing guidelines for the design of the overlay topol...
R. Fortuna, Emilio Leonardi, Marco Mellia, Michela...
ICDE
2009
IEEE
143views Database» more  ICDE 2009»
15 years 11 months ago
Supporting Generic Cost Models for Wide-Area Stream Processing
— Existing stream processing systems are optimized for a specific metric, which may limit their applicability to diverse applications and environments. This paper presents XFlow...
Olga Papaemmanouil, Ugur Çetintemel, John J...