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NETGAMES
2006
ACM
15 years 9 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
151
Voted
ISF
2008
114views more  ISF 2008»
15 years 3 months ago
An OVAL-based active vulnerability assessment system for enterprise computer networks
Abstract Many security problems are caused by vulnerabilities hidden in enterprise computer networks. It is very important for system administrators to have knowledge about the sec...
Xiuzhen Chen, Qinghua Zheng, Xiaohong Guan
150
Voted
WINET
2002
144views more  WINET 2002»
15 years 3 months ago
Exposure in Wireless Sensor Networks: Theory and Practical Solutions
Wireless ad-hoc sensor networks have the potential to provide the missing interface between the physical world and the Internet, thus impacting a large number of users. This conne...
Seapahn Megerian, Farinaz Koushanfar, Gang Qu, Gia...
ICC
2007
IEEE
15 years 9 months ago
Optimal Distributed Multicast Routing using Network Coding
—Multicast is an important communication paradigm, also a problem well known for its difficulty (NP-completeness) to achieve certain optimization goals, such as minimum network ...
Yi Cui, Yuan Xue, Klara Nahrstedt
MOBICOM
2005
ACM
15 years 9 months ago
Abiding geocast: time--stable geocast for ad hoc networks
Abiding geocast is a time stable geocast delivered to all nodes that are inside a destination region within a certain period of time. Services like position–based advertising, p...
Christian Maihöfer, Tim Leinmüller, Elma...