Synchronous groupware depends on the assumption that people are fully connected to the others in the group, but there are many situations (network delay, network outage, or explic...
Carl Gutwin, T. C. Nicholas Graham, Christopher Wo...
— We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on Exponential Random Graph Models (ERGM)...
David Huffaker, Jing (Annie) Wang, Jeffrey William...
—We consider a distributed shuffling algorithm for sharing data in a distributed network. Nodes executing the algorithm periodically contact each other and exchange data. The be...
—In this paper, we proposed a reduced polynomial neural swarm net (RPNSN) for the task of classification. Classification task is one of the most studied tasks of data mining. In ...
—In this paper, we consider two popular peer-to-peer TV (P2P-TV) systems: PPLive, one of the today most widely used P2P-TV systems, and Joost, a promising new generation applicat...
Delia Ciullo, Marco Mellia, Michela Meo, Emilio Le...