We describe an experiment to test the hypothesis that Fitts' throughput is independent of the speed-accuracy tradeoff. Eighteen participants used a mouse in performing a tota...
Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we des...
Collecting usability data over time is increasingly becoming best practice in industry, but lacks "thought leadership" in current literature; few papers address the topi...
Misha W. Vaughan, Catherine Courage, Stephanie Ros...
Informal analysis of many usability tests suggests that there is regularly one participant that is substantially slower than all the others. Moreover, such outliers are more extre...
Knowledge workers making sense of a topic divide their time among activities including searching for information, reading, and taking notes. We have built a software system that s...