In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
Navigation and interaction in virtual environments that use stereoscopic head-tracked displays and have very large data sets present several challenges beyond those encountered wi...
Zachary Wartell, William Ribarsky, Larry F. Hodges
Recent work has shown that, despite the minimal information provided by a binary proximity sensor, a network of such sensors can provide remarkably good target tracking performanc...
The use of depth is becoming increasingly popular in real-time computer vision applications. However, when using real-time stereo for depth, the quality of the disparity image is ...
Slanted surfaces pose a problem for correspondence algorithms utilizing search because of the greatly increased number of possibilities, when compared with frontoparallel surfaces...