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NETGAMES
2005
ACM
15 years 7 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
ICPR
2010
IEEE
14 years 11 months ago
Track Initialization in Low Frame Rate and Low Resolution Videos
The problem of object detection and tracking has received relatively less attention in low frame rate and low resolution videos. Here we focus on motion segmentation in videos whe...
Naresh P. Cuntoor, Arslan Basharat, A. G. Amitha P...
120
Voted
KDD
2008
ACM
199views Data Mining» more  KDD 2008»
16 years 2 months ago
Efficient computation of personal aggregate queries on blogs
There is an exploding amount of user-generated content on the Web due to the emergence of "Web 2.0" services, such as Blogger, MySpace, Flickr, and del.icio.us. The part...
Ka Cheung Sia, Junghoo Cho, Yun Chi, Belle L. Tsen...
JCDL
2006
ACM
143views Education» more  JCDL 2006»
15 years 7 months ago
Categorizing web search results into meaningful and stable categories using fast-feature techniques
When search results against digital libraries and web resources have limited metadata, augmenting them with meaningful and stable category information can enable better overviews ...
Bill Kules, Jack Kustanowitz, Ben Shneiderman
113
Voted
SAC
2009
ACM
15 years 6 months ago
Spam decisions on gray e-mail using personalized ontologies
E-mail is one of the most common communication methods among people on the Internet. However, the increase of e-mail misuse/abuse has resulted in an increasing volume of spam e-ma...
Seongwook Youn, Dennis McLeod