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ECTEL
2010
Springer
15 years 3 months ago
Ambient Displays and Game Design Patterns
In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to impl...
Sebastian Kelle, Dirk Börner, Marco Kalz, Mar...
ETS
2000
IEEE
138views Hardware» more  ETS 2000»
15 years 3 months ago
An Agent Infrastructure to set Collaborative Environments
Collaborative learning supported through computers seems to be very promising, since advances in computational technology enable the widespread use of tools such as bulletin board...
Carlos José M. Olguín, Armando Luiz ...
ICMCS
2005
IEEE
129views Multimedia» more  ICMCS 2005»
15 years 9 months ago
Video handover for retrieval in a ubiquitous environment using floor sensor data
A system for retrieving video captured in a ubiquitous environment is presented. Data from pressure-based floor sensors are obtained as a supplementary input together with video f...
Gamhewage C. de Silva, Toshihiko Yamasaki, Takayuk...
MDM
2009
Springer
15 years 7 months ago
WINFO+: Identification of Environment Condition Using Walking Signals
—In this paper we describe a prototype system of identifying environment condition utilizing signals emitted by people. Many people move around in many places such as urban and m...
Yasuyuki Ishida, Niwat Thepvilojanapong, Yoshito T...
BMVC
2010
15 years 1 months ago
Person Re-Identification by Support Vector Ranking
Solving the person re-identification problem involves matching observations of individuals across disjoint camera views. The problem becomes particularly hard in a busy public sce...
Bryan Prosser, Wei-Shi Zheng, Shaogang Gong, Tao X...