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HICSS
2005
IEEE
160views Biometrics» more  HICSS 2005»
15 years 9 months ago
Problem Based Learning and the Business School Environment
This paper attempts to create a research cycle for Problem Based Learning and in so doing help substantiate the use of PBL in business school environments. The paper starts with a...
Wm. Benjamin Martz Jr., Morgan M. Shepherd
132
Voted
TEI
2010
ACM
201views Hardware» more  TEI 2010»
15 years 10 months ago
Objects in play: virtual environments and tactile learning
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Lillian Spina-Caza
144
Voted
ICRA
2009
IEEE
138views Robotics» more  ICRA 2009»
15 years 10 months ago
Which landmark is useful? Learning selection policies for navigation in unknown environments
Abstract— In general, a mobile robot that operates in unknown environments has to maintain a map and has to determine its own location given the map. This introduces significant...
Hauke Strasdat, Cyrill Stachniss, Wolfram Burgard
KI
2010
Springer
14 years 10 months ago
Lifelong Map Learning for Graph-based SLAM in Static Environments
In this paper, we address the problem of lifelong map learning in static environments with mobile robots using the graph-based formulation of the simultaneous localization and mapp...
Henrik Kretzschmar, Giorgio Grisetti, Cyrill Stach...
AIED
2005
Springer
15 years 9 months ago
Computer Games as Intelligent Learning Environments: A River Ecosystem Adventure
Our goal in this work has been to bring together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art ...
Jason Tan, Chris Beers, Ruchi Gupta, Gautam Biswas