The present paper considers the effects of introducing inaccuracies in a learner’s environment in Gold’s learning model of identification in the limit. Three kinds of inaccu...
This chapter presents a generic internal reward system that drives an agent to increase the complexity of its behavior. This reward system does not reinforce a predefined task. It...
In this paper we propose a model for human learning and decision making in environments of repeated Cliff-Edge (CE) interactions. In CE environments, which include common daily in...
In this paper we discuss how computer supported collaborative learning (CSCL) can be deployed to develop new skills and habits in students at university level. These considerations...
: The development of cooperative, flexible and reusable learning environments is a need in modern education. The IMS Learning Design specification has played a very important role ...
Leonel Iriarte Navarro, Manuel Marco Such, Alexand...