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DIGRA
2003
Springer
15 years 9 months ago
Space, Agency, Meaning and Drama in Navigable Real-Time Virtual Environments
Does our preoccupation with navigable space distract us from the expressive potential of interactive media? Can our understanding of spatial context in virtual environments (VEs) ...
Stanislav Roudavski, François Penz
ASE
2005
124views more  ASE 2005»
15 years 4 months ago
Reuse-Conducive Development Environments
Despite its well-recognized benefits, software reuse has not met its expected success due to technical, cognitive, and social difficulties. We have systematically analyzed the reu...
Yunwen Ye, Gerhard Fischer
MOBISYS
2008
ACM
16 years 4 months ago
SeeMon: scalable and energy-efficient context monitoring framework for sensor-rich mobile environments
Proactively providing services to mobile individuals is essential for emerging ubiquitous applications. The major challenge in providing users with proactive services lies in cont...
Seungwoo Kang, Jinwon Lee, Hyukjae Jang, Hyonik Le...
PAA
2006
15 years 4 months ago
An empirical study of machine learning techniques for affect recognition in human-robot interaction
Abstract Given the importance of implicit communication in human interactions, it would be valuable to have this capability in robotic systems wherein a robot can detect the motiva...
Pramila Rani, Changchun Liu, Nilanjan Sarkar, Eric...
ICALT
2005
IEEE
15 years 10 months ago
MALESAbrain for Problem-Based Learning in IT Education
This paper reports MALESAbrain an intelligent online tool for problem-based learning (PBL) in IT education. The learning model of MALESAbrain is built on the notions of threshold ...
Akcell Chiang, Mohd Sapiyan Baba