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WWW
2003
ACM
16 years 4 months ago
Social Network Extraction of Conference Participants
In a ubiquitous computing environment, it is desirable to provide a user with information depending on a user's situation, such as time, location, user behavior, and social c...
Hironori Tomobe, Kôiti Hasida, Mitsuru Ishiz...
119
Voted
MOBISYS
2005
ACM
16 years 3 months ago
Reincarnating PCs with portable SoulPads
The ability to walk up to any computer, personalize it, and use it as one's own has long been a goal of mobile computing research. We present SoulPad, a new approach based on...
Ramón Cáceres, Casey Carter, Chandra...
163
Voted
CVPR
2010
IEEE
16 years 1 hour ago
Monocular 3D Pose Estimation and Tracking by Detection
Automatic recovery of 3D human pose from monocular image sequences is a challenging and important research topic with numerous applications. Although current methods are able to r...
Mykhaylo Andriluka, Stefan Roth, Bernt Schiele
132
Voted
CHI
2010
ACM
15 years 10 months ago
Crosstrainer: testing the use of multimodal interfaces in situ
We report the results of an exploratory 8-day field study of CrossTrainer: a mobile game with crossmodal audio and tactile feedback. Our research focuses on the longitudinal effec...
Eve E. Hoggan, Stephen A. Brewster
167
Voted
EUROPAR
2009
Springer
15 years 10 months ago
POGGI: Puzzle-Based Online Games on Grid Infrastructures
Massively Multiplayer Online Games (MMOGs) currently entertain millions of players daily. To keep these players online and generate revenue, MMOGs are currently relying on manually...
Alexandru Iosup