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162
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TROB
2011
112views more  TROB 2011»
14 years 10 months ago
Mapping and Pursuit-Evasion Strategies For a Simple Wall-Following Robot
— This paper defines and analyzes a simple robot with local sensors that moves in an unknown polygonal environment. The robot can execute wall-following motions and can traverse...
Max Katsev, Anna Yershova, Benjamín Tovar, ...
196
Voted
PAMI
2007
186views more  PAMI 2007»
15 years 3 months ago
Value-Directed Human Behavior Analysis from Video Using Partially Observable Markov Decision Processes
—This paper presents a method for learning decision theoretic models of human behaviors from video data. Our system learns relationships between the movements of a person, the co...
Jesse Hoey, James J. Little
ACMACE
2005
ACM
15 years 9 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
129
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TOCS
2008
131views more  TOCS 2008»
15 years 3 months ago
A generic component model for building systems software
Component-based software structuring principles are now commonly and successfully applied at the application level; but componentisation is far less established when it comes to b...
Geoff Coulson, Gordon S. Blair, Paul Grace, Fran&c...
136
Voted
ITICSE
2009
ACM
15 years 10 months ago
Xen worlds: leveraging virtualization in distance education
The Xen Worlds project at Iowa State University was designed to provide a virtualized lab environment for the Information Assurance program. The large number of off-campus student...
Benjamin R. Anderson, Amy K. Joines, Thomas E. Dan...