In this paper an evolutionary algorithm is used for evolving gaits in a walking biped robot controller. The focus is fast learning in a real-time environment. An incremental appro...
This paper presents a new method for the verification of the correct pronunciation of spoken words. This process is based on speech recognition technology. It can be particularly ...
When we construct an agent by integrating modules, there appear troubles concerning the autonomy of the agent if we introduce a heuristics that dominates the whole agent. Thus, we ...
We consider planning in a Markovian decision problem, i.e., the problem of finding a good policy given access to a generative model of the environment. We propose to use fitted Q-i...
Amir Massoud Farahmand, Mohammad Ghavamzadeh, Csab...
The aim of this paper is to enhance the performance of a reinforcement learning game agent controller, within a dynamic game environment, through the retention of learned informati...