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CEC
2008
IEEE
15 years 4 months ago
Neuro-evolving maintain-station behavior for realistically simulated boats
— We evolve a neural network controller for a boat that learns to maintain a given bearing and range with respect to a moving target in the Lagoon 3D game environment. Simulating...
Nathan A. Penrod, David Carr, Sushil J. Louis, Bob...
CIMCA
2008
IEEE
15 years 4 months ago
Seller's Strategies for Predicting Winning Bid Prices in Online Auctions
Online auctions have become extremely popular in recent years. Ability to predict winning bid prices accurately can help bidders to maximize their profit. This paper proposes a nu...
Yevgeniya Kovalchuk
HICSS
2008
IEEE
236views Biometrics» more  HICSS 2008»
15 years 4 months ago
A Case Study: Introducing eXtreme Programming in a US Government System Development Project
The US Military’s ability to meet its mission critical requirements calls for increased agility in its information technology development process. The purpose of this case study...
Ann L. Fruhling, Patrick McDonald, Christopher Dun...
ICPR
2008
IEEE
15 years 4 months ago
Frame-skipping tracking for single object with global motion detection
Frame-skipping videos usually appear in wireless video sensor networks which have wirelessly interconnected devices that are able to ubiquitously retrieve video content from the e...
Ming Anlong, Ma Huadong
67
Voted
IJCNN
2008
IEEE
15 years 4 months ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Matt Parker, Bobby D. Bryant