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AROBOTS
2010
128views more  AROBOTS 2010»
14 years 10 months ago
Track-based self-supervised classification of dynamic obstacles
Abstract This work introduces a self-supervised architecture for robust classification of moving obstacles in urban environments. Our approach presents a hierarchical scheme that r...
Roman Katz, Juan Nieto, Eduardo Mario Nebot, Bertr...
88
Voted
CORR
2008
Springer
94views Education» more  CORR 2008»
14 years 10 months ago
Decision Support with Belief Functions Theory for Seabed Characterization
The seabed characterization from sonar images is a very hard task because of the produced data and the unknown environment, even for an human expert. In this work we propose an ori...
Arnaud Martin, Isabelle Quidu
79
Voted
CORR
2006
Springer
131views Education» more  CORR 2006»
14 years 10 months ago
A framework of reusable structures for mobile agent development
-- Mobile agents research is clearly aiming towards imposing agent based development as the next generation of tools for writing software. This paper comes with its own contributio...
Tudor Marian, Bogdan Dumitriu, Mihaela Dinsoreanu,...
EAAI
2006
78views more  EAAI 2006»
14 years 10 months ago
Roboskeleton: An architecture for coordinating robot soccer agents
SkeletonAgent is an agent framework whose main feature is to integrate different artificial intelligent skills, like planning or learning, to obtain new behaviours in a multi-agen...
David Camacho, Fernando Fernández, Miguel A...
CLEIEJ
2007
86views more  CLEIEJ 2007»
14 years 10 months ago
Requirements Game: Teaching Software Project Management
: Several business areas, like Management and Negotiation, have used games like a didactic way to simulate world reality, to introduce students to the day-to-day generated problems...
Carlos Mario Zapata Jaramillo, Gabriel Awad-Aubad