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MM
2009
ACM
147views Multimedia» more  MM 2009»
15 years 2 months ago
Wearing a YouTube hat: directors, comedians, gurus, and user aggregated behavior
While existing studies on YouTube’s massive user-generated video content have mostly focused on the analysis of videos, their characteristics, and network properties, little att...
Joan-Isaac Biel, Daniel Gatica-Perez
CSE
2009
IEEE
15 years 1 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
IJSWIS
2006
168views more  IJSWIS 2006»
14 years 9 months ago
Unraveling the Taste Fabric of Social Networks
Popular online social networks such as Friendster and MySpace do more than simply reveal the superficial structure of social connectedness--the rich meanings bottled within social...
Hugo Liu, Pattie Maes, Glorianna Davenport
SOUPS
2009
ACM
15 years 4 months ago
Social applications: exploring a more secure framework
Online social network sites, such as MySpace, Facebook and others have grown rapidly, with hundreds of millions of active users. A new feature on many sites is social applications...
Andrew Besmer, Heather Richter Lipford, Mohamed Sh...
WWW
2010
ACM
15 years 4 months ago
Atomate it! end-user context-sensitive automation using heterogeneous information sources on the web
The transition of personal information management (PIM) tools off the desktop to the Web presents an opportunity to augment these tools with capabilities provided by the wealth o...
Max Van Kleek, Brennan Moore, David R. Karger, Pau...