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IUI
2005
ACM
15 years 3 months ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
COOPIS
2003
IEEE
15 years 3 months ago
Profiling and Matchmaking Strategies in Support of Opportunistic Collaboration
With the recent advances in communications technologies and decentralization of work practices, there has been an increase in distributed, remote, computerized work environments. I...
Adriana Santarosa Vivacqua, Melfry Moreno, Jano Mo...
IUI
2000
ACM
15 years 2 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...
IAT
2009
IEEE
15 years 28 days ago
Bee Hive at Work: Story Tracking Case Study
—Information can change rapidly on the web. For example, news may hint some new story starts to develop. Many more news related to the original event begin to pour in the web. Im...
Pavol Návrat, Lucia Jastrzembska, Tomas Jel...
AAAI
2007
15 years 9 hour ago
A Deployed Semantically-Enabled Interdisciplinary Virtual Observatory
We have used semantic technologies to design, implement, and deploy an interdisciplinary virtual observatory. The Virtual Solar-Terrestrial Observatory is a production data framew...
Deborah L. McGuinness, Peter Fox, Luca Cinquini, P...