Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality - for example...
We present a novel approach for efficient path planning and navigation of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multiagent Navigatio...
Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. L...
Transportable agents are autonomous programs. They can move through a heterogeneous network of computers under their own control, migrating from host to host. They can sense the s...
Users build personal information spaces (stored as bookmarks, hotlists, or as a personal page of links) as their WWW-subset and interface to access the World-Wide Web. As the WWW ...
In this paper we present an implementation of a embodied conversational agent that serves as a virtual tour guide in Second Life. We show how we combined the abilities of a convers...
Dusan Jan, Antonio Roque, Anton Leuski, Jackie Mor...