In this paper, we present a principled approach to constructing believable game players that relies on a cognitive architecture. The resulting agent is capable of playing the game...
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
This paper describes a visualisation tool, VlUM, designed to support users in scrutinising models of their interests, preferences and knowledge. We also describe MECUREO, a tool f...