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AIIDE
2007
15 years 2 months ago
A Believable Agent for First-Person Shooter Games
In this paper, we present a principled approach to constructing believable game players that relies on a cognitive architecture. The resulting agent is capable of playing the game...
Dongkyu Choi, Tolga Könik, Negin Nejati, Chun...
CIG
2005
IEEE
15 years 5 months ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey
IV
2003
IEEE
113views Visualization» more  IV 2003»
15 years 5 months ago
Visualisation of Ontological Inferences for User Control of Personal Web Agents
This paper describes a visualisation tool, VlUM, designed to support users in scrutinising models of their interests, preferences and knowledge. We also describe MECUREO, a tool f...
Trent Apted, Judy Kay, Andrew Lum, James Uther