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» Personal Position Measurement Using Dead Reckoning
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FPLAY
2008
15 years 3 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
GAMEON
2009
14 years 11 months ago
Psychologically Verified Player Modelling
This research attempts to measure personality by monitoring behaviour in a virtual environment. A computer game was created to measure a trait of the Five Factor Model of personal...
Giel van Lankveld, Sonny Schreurs, Pieter Spronck
144
Voted
SOCIALCOM
2010
14 years 8 months ago
Learning Influence Propagation of Personal Blogs with Content and Network Analyses
Weblogs (blogs) serve as a gateway to a large blog reader population, so blog authors can potentially influence a large reader population by expressing their thoughts and expertise...
Il-Chul Moon, Dongwoo Kim, Yohan Jo, Alice H. Oh
151
Voted
ICPR
2006
IEEE
16 years 2 months ago
Detection-Assisted Initialization, Adaptation and Fusion of Body Region Trackers for Robust Multiperson Tracking
In this paper, we present a system for simultaneous tracking of multiple persons in a smartroom using multiple cameras. Robust person tracks are created, continuously adapted, and...
Keni Bernardin, Alexander Elbs, Rainer Stiefelhage...
WSDM
2010
ACM
236views Data Mining» more  WSDM 2010»
15 years 11 months ago
Personalized Click Prediction in Sponsored Search
Sponsored search is a multi-billion dollar business that generates most of the revenue for search engines. Predicting the probability that users click on ads is crucial to sponsor...
Erick Cantú-Paz, Haibin Cheng