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ACMACE
2005
ACM
15 years 3 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
CSE
2009
IEEE
15 years 4 months ago
All Friends Are Not Created Equal: An Interaction Intensity Based Approach to Privacy in Online Social Networks
Recent research identifies a growing privacy problem that exists within Online Social Networks (OSNs). Several studies have shown how easily strangers can extract personal data a...
Lerone Banks, Shyhtsun Felix Wu
102
Voted
MDM
2005
Springer
165views Communications» more  MDM 2005»
15 years 3 months ago
STEP: Self-Tuning Energy-safe Predictors
Data access prediction has been proposed as a mechanism to overcome latency lag, and more recently as a means of conserving energy in mobile systems. We present a fully adaptive p...
James Larkby-Lahet, Ganesh Santhanakrishnan, Ahmed...
SIGMETRICS
2004
ACM
135views Hardware» more  SIGMETRICS 2004»
15 years 3 months ago
Multi-dimensional storage virtualization
Most state-of-the-art commercial storage virtualization systems focus only on one particular storage attribute, capacity. This paper describes the design, implementation and evalu...
Lan Huang, Gang Peng, Tzi-cker Chiueh
ASPLOS
2010
ACM
15 years 2 months ago
An asymmetric distributed shared memory model for heterogeneous parallel systems
Heterogeneous computing combines general purpose CPUs with accelerators to efficiently execute both sequential control-intensive and data-parallel phases of applications. Existin...
Isaac Gelado, Javier Cabezas, Nacho Navarro, John ...