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DIGRA
2003
Springer
15 years 5 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
SBRN
1998
IEEE
15 years 4 months ago
Design of Radial Basis Function Network as Classifier in Face Recognition Using Eigenfaces
In this paper we investigate alternative designs of a Radial Basis Function Network acting as classifier in a face recognition system. Input to the RBF network is the projections ...
Carlos E. Thomaz, Raul Queiroz Feitosa, Alvaro Vei...
99
Voted
ACMACE
2008
ACM
15 years 2 months ago
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
The games with a purpose paradigm proposed by Luis von Ahn [9] is a new approach for game design where useful but boring tasks, like labeling a random image found in the web, are ...
Sebastian Matyas, Christian Matyas, Christoph Schl...
ICIP
2006
IEEE
16 years 2 months ago
Design of a Transmission Protocol for a CVE
Virtual reality is a useful tool to train individuals for various different situations or scenarios. A single person utilizing a virtual environment can greatly enhance their skil...
Fred Stakem, Ghassan Alregib, Biing-Hwang Juang, M...
80
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CHI
2007
ACM
16 years 1 months ago
Password sharing: implications for security design based on social practice
Current systems for banking authentication require that customers not reveal their access codes, even to members of the family. A study of banking and security in Australia shows ...
Supriya Singh, Anuja Cabraal, Catherine Demostheno...