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EVOW
2011
Springer
14 years 1 months ago
Evolving Interesting Maps for a First Person Shooter
We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
CHI
2009
ACM
15 years 4 months ago
Understanding why we preserve some things and discard others in the context of interaction design
This paper takes up the problem of understanding why we preserve some things passionately and discard others without thought. We briefly report on the theoretical literature relat...
William Odom, James Pierce, Erik Stolterman, Eli B...
ACMDIS
2006
ACM
15 years 4 months ago
Popcorn: the personal knowledge base
People often use powerful tools to manage the documents they encounter, but very rarely to store the mental knowledge they glean from those documents. Popcorn is a personal knowle...
Stephen Davies, Scotty Allen, Jon Raphaelson, Emil...
AMDO
2006
Springer
15 years 1 months ago
Agents with Personality for Videogames
This paper describes the design and implementation of a module of emotions and personality for synthetic actors. Here are presented the results of previous researches, which were t...
Diana Arellano Távara, Andreas Meier
SIGMOD
2007
ACM
111views Database» more  SIGMOD 2007»
15 years 10 months ago
User-centric personalized extensibility for data-driven web applications
We describe a novel programming model for building, extending, and personalizing web-based data-driven applications. Categories and Subject Descriptors D.2.2 [Software Engineering...
Nitin Gupta 0003, Fan Yang 0002, Alan J. Demers, J...