We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
This paper takes up the problem of understanding why we preserve some things passionately and discard others without thought. We briefly report on the theoretical literature relat...
William Odom, James Pierce, Erik Stolterman, Eli B...
People often use powerful tools to manage the documents they encounter, but very rarely to store the mental knowledge they glean from those documents. Popcorn is a personal knowle...
Stephen Davies, Scotty Allen, Jon Raphaelson, Emil...
This paper describes the design and implementation of a module of emotions and personality for synthetic actors. Here are presented the results of previous researches, which were t...
We describe a novel programming model for building, extending, and personalizing web-based data-driven applications. Categories and Subject Descriptors D.2.2 [Software Engineering...
Nitin Gupta 0003, Fan Yang 0002, Alan J. Demers, J...