In the well-known "prisoners' problem", a representative example of steganography, two persons attempt to communicate covertly without alerting the warden. One appr...
In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to impl...
The industry is merging two different Wireless Personal Area Networks (WPAN) technologies: Bluetooth (BT) and WiMedia Ultra Wide Band (UWB), into a single BT over UWB (BToUWB) spe...
Alexandre Lewicki, Javier del Prado Pavon, Jacky T...
: Personalized Education (PE) emphasizes the importance of individual differences in learning. To deliver personalized e-learning services and content, PE encompasses the abilities...
Smartcards are trusted personal devices designed to store and process confidential data, and to act as secure tokens for providing access to applications and services. Smartcards ...