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113
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ISWC
1998
IEEE
15 years 4 months ago
Speaking and Listening on the Run: Design for Wearable Audio Computing
The use of speech and auditory interaction on wearable computers can provide an awareness of events and personal messages, without requiring one's full attention or disruptin...
Nitin "Nick" Sawhney, Chris Schmandt
78
Voted
JUCS
2008
208views more  JUCS 2008»
15 years 17 days ago
Using Taxonomies to Support the Macro Design Process for the Production of Web Based Trainings
: Recently Web Based Training (WBT) starts to be widely used as a new way of teaching. Unfortunately, this mode of teaching imposes new requirements and constraints. It has made th...
Abdelhak Aqqal, Christoph Rensing, Ralf Steinmetz,...
102
Voted
ROBOCUP
1998
Springer
101views Robotics» more  ROBOCUP 1998»
15 years 4 months ago
Character Design for Soccer Commentary
Abstract. In this paper we present early work on an animated talking head commentary system called Byrne. The goal of this project is to develop a system which can take the output ...
Kim Binsted, Sean Luke
79
Voted
FPLAY
2008
15 years 2 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
109
Voted
CORR
2010
Springer
92views Education» more  CORR 2010»
15 years 21 days ago
Design and Modeling Billing solution to Next Generation Networks
-------------------------------------------------------------------ABSTRACT----------------------------------------------------------------Next generation networks (NGN) services a...
Kamaljit I. Lakhtaria, N. N. Jani