In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
Abstract. This paper presents a system that connects students with complementary profiles, so they can interchange knowledge and help each other. The profile of the students is bui...
Guidebots, or animated pedagogical agents, can enhance interactive learning environments by promoting deeper learning and improve the learner's subjective experience. Guidebo...
: Much effort has been expended in creating online meeting spaces and information resources to foster social networks, create synergies between collocated and remote colleagues, an...
Elizabeth F. Churchill, Les Nelson, Laurent Denoue...
This paper describes the development of a new model of agent emotion elicitation called Nemesys. It enhances interfaces with emotional and social information. Nemesys is based on ...
Manfred Eckschlager, Regina Bernhaupt, Manfred Tsc...