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ACMACE
2009
ACM
13 years 11 months ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
ECTEL
2009
Springer
13 years 10 months ago
Context-Aware Combination of Adapted User Profiles for Interchange of Knowledge between Peers
Abstract. This paper presents a system that connects students with complementary profiles, so they can interchange knowledge and help each other. The profile of the students is bui...
Sergio Gutiérrez Santos, Mario Muñoz...
IUI
2003
ACM
13 years 11 months ago
Interaction tactics for socially intelligent pedagogical agents
Guidebots, or animated pedagogical agents, can enhance interactive learning environments by promoting deeper learning and improve the learner's subjective experience. Guidebo...
W. Lewis Johnson
INTERACT
2003
13 years 7 months ago
The Plasma Poster Network: Posting Multimedia Content in Public Places
: Much effort has been expended in creating online meeting spaces and information resources to foster social networks, create synergies between collocated and remote colleagues, an...
Elizabeth F. Churchill, Les Nelson, Laurent Denoue...
CHI
2005
ACM
14 years 6 months ago
NEmESys: neural emotion eliciting system
This paper describes the development of a new model of agent emotion elicitation called Nemesys. It enhances interfaces with emotional and social information. Nemesys is based on ...
Manfred Eckschlager, Regina Bernhaupt, Manfred Tsc...