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126
Voted
CSE
2009
IEEE
15 years 5 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
121
Voted
CONEXT
2009
ACM
15 years 2 months ago
Feasibility of content dissemination between devices in moving vehicles
We investigate the feasibility of content distribution between devices mounted in moving vehicles using commodity WiFi. We assume that each device stores content in a set of files...
Thomas Zahn, Greg O'Shea, Antony I. T. Rowstron
MOBISYS
2006
ACM
16 years 19 days ago
FireWxNet: a multi-tiered portable wireless system for monitoring weather conditions in wildland fire environments
In this paper we present FireWxNet, a multi-tiered portable wireless system for monitoring weather conditions in rugged wildland fire environments. FireWxNet provides the fire fig...
Carl Hartung, Richard Han, Carl Seielstad, Saxon H...
IWCMC
2006
ACM
15 years 7 months ago
What does using TCP as an evaluation tool reveal about MANET routing protocols?
Past research studying the operations of TCP over wireless/mobile ad hoc networks has shown that TCP cannot be adopted as-is for use in mobile ad hoc networks (MANET) to achieve r...
Sundaram Rajagopalan, Chien-Chung Shen
142
Voted
MOBIHOC
2004
ACM
15 years 6 months ago
An adaptive strategy for maximizing throughput in MAC layer wireless multicast
Bandwidth efficiency of wireless multicast can be improved substantially by exploiting the fact that several receivers can be reached at the MAC layer by a single transmission. T...
Prasanna Chaporkar, Anita Bhat, Saswati Sarkar