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INCDM
2010
Springer
146views Data Mining» more  INCDM 2010»
15 years 1 months ago
Learning from Humanoid Cartoon Designs
Abstract. Character design is a key ingredient to the success of any comicbook, graphic novel, or animated feature. Artists typically use shape, size and proportion as the first de...
Md. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Y...
107
Voted
COSIT
2007
Springer
153views GIS» more  COSIT 2007»
15 years 1 months ago
Effects of Geometry, Landmarks and Orientation Strategies in the 'Drop-Off' Orientation Task
Previous work is reviewed and an experiment described to examine the spatial and strategic cognitive factors impacting on human orientation in the `drop-off' static orientatio...
David Peebles, Clare Davies, Rodrigo Mora
3DPVT
2004
IEEE
155views Visualization» more  3DPVT 2004»
15 years 1 months ago
Markerless Human Motion Transfer
In this paper we develop a computer vision-based system to transfer human motion from one subject to another. Our system uses a network of eight calibrated and synchronized camera...
German K. M. Cheung, Simon Baker, Jessica K. Hodgi...
AAAI
2008
15 years 10 hour ago
A User-Oriented Webpage Ranking Algorithm Based on User Attention Time
We propose a new webpage ranking algorithm which is personalized. Our idea is to rely on the attention time spent on a document by the user as the essential clue for producing the...
Songhua Xu, Yi Zhu, Hao Jiang, Francis C. M. Lau
ACMACE
2008
ACM
14 years 11 months ago
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
The games with a purpose paradigm proposed by Luis von Ahn [9] is a new approach for game design where useful but boring tasks, like labeling a random image found in the web, are ...
Sebastian Matyas, Christian Matyas, Christoph Schl...