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NETGAMES
2006
ACM
15 years 8 months ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
PODC
2006
ACM
15 years 8 months ago
Optimal-stretch name-independent compact routing in doubling metrics
We consider the problem of name-independent routing in doubling metrics. A doubling metric is a metric space whose doubling dimension is a constant, where the doubling dimension o...
Goran Konjevod, Andréa W. Richa, Donglin Xi...
PODC
2006
ACM
15 years 8 months ago
Computing separable functions via gossip
Motivated by applications to sensor, peer-to-peer, and adhoc networks, we study the problem of computing functions of values at the nodes in a network in a totally distributed man...
Damon Mosk-Aoyama, Devavrat Shah
SAC
2006
ACM
15 years 8 months ago
Proactive resilience through architectural hybridization
In a recent work, we have shown that it is not possible to dependably build any type of distributed f fault or intrusiontolerant system under the asynchronous model. This result f...
Paulo Sousa, Nuno Ferreira Neves, Paulo Verí...
SACMAT
2006
ACM
15 years 8 months ago
The secondary and approximate authorization model and its application to Bell-LaPadula policies
We introduce the concept, model, and policy-specific algorithms for inferring new access control decisions from previous ones. Our secondary and approximate authorization model (...
Jason Crampton, Wing Leung, Konstantin Beznosov