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NETGAMES
2005
ACM
15 years 7 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
ICC
2007
IEEE
118views Communications» more  ICC 2007»
15 years 5 months ago
Efficient Group Management For Inter-PN Access Control
This paper presents an architecture for resource sharing in Personal Networks (PNs). Resources are not necessarily in the same authentication domain and the group that uses them is...
Ahmad Ahmad, Khaled Masmoudi, Hossam Afifi
MOBIQUITOUS
2005
IEEE
15 years 7 months ago
Personal AP Protocol for Mobility Management in IEEE 802.11 Systems
—In mobile wireless systems, the quest to support delay-stringent multimedia applications challenges most existing solutions to the mobility support and traffic management proble...
Lei Zan, Jidong Wang, Lichun Bao
KES
2004
Springer
15 years 7 months ago
A Hybrid Learning Approach for TV Program Personalization
The rapid growth of communication technologies and the invention of set-top-box (STB) and personal digital recorder (PDR) have enabled today’s television to receive and store tre...
Zhiwen Yu, Xingshe Zhou, Zhiyi Yang
CSCW
2012
ACM
13 years 9 months ago
The personality of popular facebook users
We study the relationship between Facebook popularity (number of contacts) and personality traits on a large number of subjects. We test to which extent two prevalent viewpoints h...
Daniele Quercia, Renaud Lambiotte, David Stillwell...