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ACSC
2010
IEEE
14 years 11 months ago
Efficient contour line labelling for terrain modelling
Terrains are an essential part of outdoor environments. Terrain models are important for computer games and applications in architecture, urban design and archaeology. A popular a...
Xin Xie, Burkhard Wünsche
IDA
2011
Springer
14 years 11 months ago
A parallel, distributed algorithm for relational frequent pattern discovery from very large data sets
The amount of data produced by ubiquitous computing applications is quickly growing, due to the pervasive presence of small devices endowed with sensing, computing and communicatio...
Annalisa Appice, Michelangelo Ceci, Antonio Turi, ...
TCSV
2010
14 years 11 months ago
Face and Human Gait Recognition Using Image-to-Class Distance
We propose a new distance measure for face recognition and human gait recognition. Each probe image (a face image or an average human silhouette image) is represented as a set of ...
Yi Huang, Dong Xu, Tat-Jen Cham
CGF
2011
14 years 8 months ago
Global Structure Optimization of Quadrilateral Meshes
We introduce a fully automatic algorithm which optimizes the high-level structure of a given quadrilateral mesh to achieve a coarser quadrangular base complex. Such a topological ...
David Bommes, Timm Lempfer, Leif Kobbelt

Book
9504views
17 years 2 months ago
The OpenGL Programming Guide - The Redbook
"The OpenGL Programming Guide, Fifth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL t...
Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis