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» Persuasion in ambient intelligence
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AAAI
2006
15 years 3 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
84
Voted
IAT
2009
IEEE
15 years 8 months ago
An Agent Model for Personal Development Support
This paper introduces an agent-based support model for leadership, which can be used by an ambient system to support a leader in the development of his team member(s). Using model...
Tibor Bosse, Rob Duell, Zulfiqar A. Memon, Jan Tre...
JUCS
2008
108views more  JUCS 2008»
15 years 1 months ago
Displaying Pictures according to the Songs Being Played
: This paper presents Musimage, a novel system which displays pictures according to the songs being played at the same time. By using the interface the user selects the songs to be...
Jesús Ibáñez, David Garc&iacu...
99
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ARGMAS
2005
Springer
15 years 7 months ago
A Protocol for Arguing About Rejections in Negotiation
One form of argument-based negotiation is when agents argue about why an offer was rejected. If an agent can state a reason for a rejection of an offer, the negotiation process m...
Jelle van Veenen, Henry Prakken
IWANN
2009
Springer
15 years 6 months ago
Easing the Smart Home: Translating Human Hierarchies to Intelligent Environments
Abstract. Ubiquitous computing research have extended traditional environments in the so–called Intelligent Environments. All of them use their capabilities for pursuing their in...
Manuel García-Herranz, Pablo A. Haya, Xavie...