Sciweavers

277 search results - page 49 / 56
» Persuasion in ambient intelligence
Sort
View
CIG
2006
IEEE
15 years 3 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
AAAI
2010
15 years 1 months ago
Gaussian Mixture Model with Local Consistency
Gaussian Mixture Model (GMM) is one of the most popular data clustering methods which can be viewed as a linear combination of different Gaussian components. In GMM, each cluster ...
Jialu Liu, Deng Cai, Xiaofei He
AIIDE
2006
15 years 1 months ago
Believable and Reactive Crowds in Next Generation Games
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
JUCS
2008
163views more  JUCS 2008»
14 years 11 months ago
Authoring Social-aware Tasks on Active Spaces
: Social-aware computing is an emerging trend based on ubiquitous computing technologies and collaborative work. A successful design demands a better understanding of group tasks, ...
Roberto F. Arroyo, Miguel Gea, José Luis Ga...
PERCOM
2010
ACM
14 years 10 months ago
A 3-layer architecture for smart environment models
— Enriched with more and more intelligent devices modern homes rapidly transform into smart environments. Their growing capabilities enable the implementation of a new generation...
Grzegorz Lehmann, Andreas Rieger, Marco Blumendorf...