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» Pervasive games: bringing computer entertainment back to the...
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CIE
2005
Springer
14 years 11 months ago
Pervasive games: bringing computer entertainment back to the real world
Carsten Magerkurth, Adrian David Cheok, Regan L. M...
DIGRA
2005
Springer
15 years 5 months ago
The Pervasive Interface; Tracing the Magic Circle
This paper is an addition to the discourse surrounding interface theory and pervasive games. A buzzword by nature, the term ´interface´ needs to be investigated and redefined in...
Eva Nieuwdorp
ACMACE
2009
ACM
15 years 6 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
MM
2005
ACM
93views Multimedia» more  MM 2005»
15 years 5 months ago
The multimedia challenges raised by pervasive games
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devic...
Mauricio Capra, Milena Radenkovic, Steve Benford, ...
CHI
2005
ACM
16 years 6 days ago
Magic cubes for social and physical family entertainment
Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu ...