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» Phase Based Modelling of Dynamic Textures
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NECO
2010
147views more  NECO 2010»
14 years 8 months ago
Connectivity, Dynamics, and Memory in Reservoir Computing with Binary and Analog Neurons
Abstract: Reservoir Computing (RC) systems are powerful models for online computations on input sequences. They consist of a memoryless readout neuron which is trained on top of a ...
Lars Büsing, Benjamin Schrauwen, Robert A. Le...
TSD
2004
Springer
15 years 3 months ago
Dynamic Unit Selection for Very Low Bit Rate Coding at 500 bits/sec
This paper presents a new unit selection process for Very Low Bit Rate speech encoding around 500 bits/sec. The encoding is based on speech recognition and speech synthesis technol...
Marc Padellini, François Capman, Genevi&egr...

Source Code
2556views
16 years 7 months ago
Blender: Open Source 3D Computer Animation Suite
"Blender is a free 3D graphics application. It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and oth...
ICIP
2006
IEEE
15 years 11 months ago
Image-Based Simulation of Gaseous Material
We present a method for real-time image based simulation of gaseous material such as fire and smoke. We model the kinematics of these phenomena by a mass-spring system, and their ...
Murat Balci, Mais Alnasser, Hassan Foroosh
CGF
2000
174views more  CGF 2000»
14 years 9 months ago
Multiresolution shape deformations for meshes with dynamic vertex connectivity
Multiresolution shape representation is a very effective way to decompose surface geometry into several levels of detail. Geometric modeling with such representations enables flex...
Leif Kobbelt, Thilo Bareuther, Hans-Peter Seidel