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IJMMS
2010
161views more  IJMMS 2010»
14 years 11 months ago
Persuasive robotic assistant for health self-management of older adults: Design and evaluation of social behaviors
Daily health self-management, such as the harmonization of food, exercise and medication, is a major problem for a large group of older adults with obesity or diabetics. Computer-...
Rosemarijn Looije, Mark A. Neerincx, Fokie Cnossen
CODES
2001
IEEE
15 years 4 months ago
Hardware/software partitioning of embedded system in OCAPI-xl
The implementation of embedded networked appliances requires a mix of processor cores and HW accelerators on a single chip. When designing such complex and heterogeneous SoCs, the...
Geert Vanmeerbeeck, Patrick Schaumont, Serge Verna...
91
Voted
AIS
2000
Springer
15 years 20 days ago
A comparison between Maya hieroglyphs and computer icons
Interface design normally follows the traditional approach of Art and Design, which requires reworking to refine an idea through visual playfulness until a solution has been achiev...
Paul Honeywill
82
Voted
CHI
2009
ACM
16 years 1 months ago
Theory-driven design strategies for technologies that support behavior change in everyday life
In this paper, we propose design strategies for persuasive technologies that help people who want to change their everyday behaviors. Our strategies use theory and prior work to s...
Sunny Consolvo, David W. McDonald, James A. Landay
85
Voted
TEI
2010
ACM
163views Hardware» more  TEI 2010»
15 years 7 months ago
Action and representation in tangible systems: implications for design of learning interactions
In tangible learning systems, the facility to promote physically active engagement highlights the need to understand how different designs impact on action and interaction, and th...
Sara Price, Jennifer G. Sheridan, Taciana Pontual ...