Sciweavers

3415 search results - page 67 / 683
» Physical Design Refinement: The
Sort
View
101
Voted
OZCHI
2009
ACM
15 years 7 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...
102
Voted
APVIS
2008
15 years 2 months ago
Efficient Rendering of Extrudable Curvilinear Volumes
We present a technique for memory-efficient and time-efficient volume rendering of curvilinear adaptive mesh refinement data defined within extrudable computational spaces. One of...
Steven Martin, Han-Wei Shen, Ravi Samtaney
INTETAIN
2009
Springer
15 years 7 months ago
The Hyper-trapeze: A Physically Active Audio-Visual Interface for Performance and Play
This paper reports the design, implementation, and application of a new interface for augmenting performance and play on the low flying trapeze. Sensors were used to gauge the moti...
Anne Hoekstra, Christoph Bartneck, Michael J. Lyon...
83
Voted
DATE
2008
IEEE
113views Hardware» more  DATE 2008»
15 years 7 months ago
Physical Architectures of Automotive Systems
This section will provide insight into new developments and advances in electronics automotive architectures. The design of innovative chip architectures, new upcoming standards f...
T. Forest, Alberto Ferrari, G. Audisio, M. Sabatin...
102
Voted
ICES
2010
Springer
178views Hardware» more  ICES 2010»
14 years 10 months ago
EvoFab: A Fully Embodied Evolutionary Fabricator
Abstract. Few evolved designs are subsequently manufactured into physical objects
John Rieffel, Dave Sayles