In this paper, we present a 3D registration algorithm based on simulated physical force/moment for articulated human motion tracking. Provided with sparsely reconstructed 3D human ...
— We propose a general family of MAC scheduling algorithms that achieve any rate-point on a uniform discretelattice within the throughput-region (i.e., lattice-throughputoptimal)...
In order to obtain the performance required for nonstandard database environments, we need suitable storage structures for complex objects. I n this paper we use an hierarchical c...
Wouter B. Teeuw, Christian Rich, Marc H. Scholl, H...
Would physical laws permit the construction of computing machines that are capable of solving some problems much faster than the standard computational model? Recent evidence sugge...
Abstract - In this paper, we discuss hardware acceleration for real-time physical modeling that would allow for realistic virtual environments. Additionally, we propose algorithms ...
Benjamin Bishop, Thomas P. Kelliher, Mary Jane Irw...