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» Physical constraints on hypercomputation
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TOG
2012
307views Communications» more  TOG 2012»
13 years 4 days ago
Ghost SPH for animating water
We propose a new ghost fluid approach for free surface and solid boundary conditions in Smoothed Particle Hydrodynamics (SPH) liquid simulations. Prior methods either suffer from...
Hagit Schechter, Robert Bridson
TOG
2012
206views Communications» more  TOG 2012»
13 years 4 days ago
Beady: interactive beadwork design and construction
We introduce the interactive system “Beady” to assist the design and construction of customized 3D beadwork. The user first creates a polygonal mesh model called the design m...
Yuki Igarashi, Takeo Igarashi, Jun Mitani
TOG
2012
170views Communications» more  TOG 2012»
13 years 4 days ago
Interactive editing of deformable simulations
We present an interactive animation editor for complex deformable object animations. Given an existing animation, the artist directly manipulates the deformable body at any time f...
Jernej Barbic, Funshing Sin, Eitan Grinspun
ICCAD
2005
IEEE
93views Hardware» more  ICCAD 2005»
15 years 6 months ago
Eliminating wire crossings for molecular quantum-dot cellular automata implementation
— When exploring computing elements made from technologies other than CMOS, it is imperative to investigate the effects of physical implementation constraints. This paper focuses...
Amitabh Chaudhary, Danny Z. Chen, Kevin Whitton, M...
IROS
2009
IEEE
184views Robotics» more  IROS 2009»
15 years 4 months ago
Representation and shape estimation of Odin, a parallel under-actuated modular robot
— To understand the capabilities and behavior of a robot it is important to have knowledge about its physical structure and how its actuators control its shape. In this paper we ...
Andreas Lyder, Henrik Gordon Petersen, Kasper St&o...