Interferences in an ad-hoc network can be defined as a set of constraints that specify which groups of nodes cannot transmit simultaneously, and they have significant implications...
Human motion can be understood on many levels. The most basic level is the notion that humans are collections of things that have predictable visual appearance. Next is the notion...
Christopher Richard Wren, Brian P. Clarkson, Alex ...
We present an experiment on cooperative bimanual action. Right-handed subjects manipulated a pair of physical objects, a tool and a target object, so that the tool would touch a t...
Ken Hinckley, Randy F. Pausch, Dennis Proffitt, Ja...
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
Many installations research efforts today explore how to engage participants with embedded digital content and applications in interactive environments. Yet the interactive design...