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» Physical constraints on hypercomputation
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APVIS
2004
14 years 11 months ago
Graph Interaction through Force-Based Skeletal Animation
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
Colin Murray, Damian Merrick, Masahiro Takatsuka
RTDB
2001
83views more  RTDB 2001»
14 years 11 months ago
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A database system contains base data items which record and model a physical, real world environment. For better decision support, base data items are summarized and correlated to...
Ben Kao, Kam-yiu Lam, Brad Adelberg
ISICT
2003
14 years 11 months ago
Next generation context aware adaptive services
Situational information can enrich the interactions between a user and the services they wish to utilize. Such information encompasses details about the user, the physical environ...
Owen Conlan, Ruaidhri Power, Steffen Higel, Declan...
WSC
2004
14 years 11 months ago
Evaluation of Secure Peer-to-Peer Overlay Routing for Survivable SCADA Systems
Supervisory Control And Data Acquisition (SCADA) systems gather and analyze data for real-time control. SCADA systems are used extensively, in applications such as electrical powe...
Jeffrey J. Farris, David M. Nicol
ISMB
1993
14 years 11 months ago
Probabilistic Structure Calculations: A Three-Dimensional tRNA Structure from Sequence Correlation Data
Algorithmsbasedonprobability theorycanaddressissues of uncertainty directly throughtheir representational frameworkandtheir theoryfor data combination.In this paper, wediscuss the...
Russ B. Altman