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» Physical limits of inference
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VIIP
2001
15 years 3 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
IOR
2008
148views more  IOR 2008»
15 years 1 months ago
A Game-Theoretic Approach to Efficient Power Management in Sensor Networks
Wireless sensor networks pose numerous fundamental coordination problems. For instance, in a number of application domains including homeland security, environmental monitoring an...
Enrique Campos-Náñez, Alfredo Garcia...
ENTCS
2007
131views more  ENTCS 2007»
15 years 1 months ago
Secure Node Discovery in Ad-hoc Networks and Applications
Designing secure protocols over ad-hoc networks has proved to be a very challenging task, due to various features of such networks, such as partial connectivity, node mobility, an...
Giovanni Di Crescenzo
107
Voted
TROB
2008
106views more  TROB 2008»
15 years 1 months ago
Discovering Higher Level Structure in Visual SLAM
We describe a novel method for discovering and incorporating higher level map structure in a real-time visual SLAM system. Previous approaches use sparse maps, populated by isolate...
Andrew P. Gee, Denis Chekhlov, Andrew Calway, Walt...
ASPDAC
2010
ACM
152views Hardware» more  ASPDAC 2010»
14 years 12 months ago
Slack redistribution for graceful degradation under voltage overscaling
Modern digital IC designs have a critical operating point, or "wall of slack", that limits voltage scaling. Even with an errortolerance mechanism, scaling voltage below a...
Andrew B. Kahng, Seokhyeong Kang, Rakesh Kumar, Jo...