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» Physical world as an internet of things
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CSCW
2008
ACM
15 years 1 months ago
A hybrid cultural ecology: world of warcraft in China
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
PUC
2007
123views more  PUC 2007»
14 years 11 months ago
Homes that make us smart
In this article we consider what it should mean to build ‘‘smartness’’ or ‘‘intelligence’’ into the home. We introduce an argument suggesting that it is people who ...
Alex S. Taylor, Richard H. R. Harper, Laurel Swan,...
WWW
2008
ACM
16 years 11 days ago
Keysurf: a character controlled browser for people with physical disabilities
For many users with a physical or motor disability, using a computer mouse or other pointing device to navigate the web is cumbersome or impossible due to problems with pointing a...
Leo Spalteholz, Kin Fun Li, Nigel Livingston, Foad...
VRML
2004
ACM
15 years 5 months ago
Automatic derivation of electronic maps from X3D/VRML worlds
Maps of physical environments and geographical areas are pervasively exploited in many human activities. Electronic maps of virtual worlds have been studied and proven to be usefu...
Lucio Ieronutti, Roberto Ranon, Luca Chittaro
NSDI
2007
15 years 2 months ago
Octant: A Comprehensive Framework for the Geolocalization of Internet Hosts
Determining the physical location of Internet hosts is a critical enabler for many new location-aware services. In this paper, we present Octant, a novel, comprehensive framework ...
Bernard Wong, Ivan Stoyanov, Emin Gün Sirer