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ACMACE
2011
ACM
13 years 11 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
GRAPHITE
2004
ACM
15 years 5 months ago
Object, function, action for tangible interface design
It is now possible to turn almost any object into an interface. What one must do, however is to explore the user’s needs and perceptions in order to create the metaphors necessa...
Marissa Díaz, Isaac Rudomín
CHI
2007
ACM
16 years 1 days ago
The mixed reality book: a new multimedia reading experience
We are introducing a new type of digitally enhanced book which symbiotically merges different type of media in a seamless approach. By keeping the traditional book (and its afford...
Andreas Dünser, Hartmut Seichter, Mark Billin...
CHI
2000
ACM
15 years 4 months ago
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
This article introduces a new interaction model called Instrumental Interaction that extends and generalizes the principles of direct manipulation. It covers existing interaction ...
Michel Beaudouin-Lafon
BCSHCI
1997
15 years 1 months ago
BUILD-IT: A Computer Vision-based Interaction Technique for a Planning Tool
In this article we wish to show a method to go beyond the established approaches of human-computer interaction. We first bring a serious critique of traditional interface types, sh...
Matthias Rauterberg, Morten Fjeld, Helmut Krueger,...