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» Physically Based Deformable Models in Computer Graphics
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ICRA
2000
IEEE
125views Robotics» more  ICRA 2000»
15 years 1 months ago
Haptic Interaction with Global Deformations
Force feedback coupled with a real-time physically realistic graphic display provides a human operator with an artificial sense of presence in a virtual environment. Furthermore,...
Yan Zhuang, John F. Canny
PG
2003
IEEE
15 years 2 months ago
Interactive Global and Local Deformations for Virtual Clay
Making virtual modeling as easy and intuitive as realclay manipulation is still an unsolved problem. This paper takes a step in this direction: in addition to offering standard fe...
Guillaume Dewaele, Marie-Paule Cani
MVA
2002
118views Computer Vision» more  MVA 2002»
14 years 9 months ago
Human Spine Posture Estimation from 2D Frontal and Lateral Views Using 3D Physically Precise Spine Model
This paper describes a physically precise spine model and its application to estimate three dimensional spine posture from the frontal and lateral views of a human body taken by t...
Daisuke Furukawa, Kensaku Mori, Yasuhito Suenaga
SIGGRAPH
1999
ACM
15 years 1 months ago
A Perceptually Based Physical Error Metric for Realistic Image Synthesis
We introduce a new concept for accelerating realistic image synthesis algorithms. At the core of this procedure is a novel physical error metric that correctly predicts the percep...
Mahesh Ramasubramanian, Sumanta N. Pattanaik, Dona...
PG
2003
IEEE
15 years 2 months ago
Modeling and Deformation of Arms and Legs Based on Ellipsoidal Sweeping
We present a new approach to the modeling and deformation of a human or virtual character’s arms and legs. Each limb is represented as a set of ellipsoids of varying size interp...
Dae-Eun Hyun, Seung-Hyun Yoon, Myung-Soo Kim, Bert...