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» Physically Based Deformable Models in Computer Graphics
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CGI
2006
IEEE
16 years 10 days ago
A Video-Driven Approach to Continuous Human Motion Synthesis
We propose a framework to reconstruct human motion based on monocular camera video and motion database. In this framework, we use silhouettes for rough motion estimation based on a...
Rongrong Wang, Xianjie Qiu, Zhaoqi Wang, Shihong X...
SIGGRAPH
2010
ACM
15 years 10 months ago
A multiscale approach to mesh-based surface tension flows
We present an approach to simulate flows driven by surface tension based on triangle meshes. Our method consists of two simulation layers: the first layer is an Eulerian method ...
Nils Thürey, Chris Wojtan, Markus Gross, Greg Tur...
VISUALIZATION
2003
IEEE
15 years 11 months ago
Appearance-Preserving View-Dependent Visualization
In this paper a new quadric-based view-dependent simplification scheme is presented. The scheme provides a method to connect mesh simplification controlled by a quadric error metr...
Justin Jang, William Ribarsky, Christopher D. Shaw...
LCTRTS
2001
Springer
15 years 10 months ago
ILP-based Instruction Scheduling for IA-64
The IA-64 architecture has been designed as a synthesis of VLIW and superscalar design principles. It incorporates typical functionality known from embedded processors as multiply...
Daniel Kästner, Sebastian Winkel
CISS
2010
IEEE
14 years 10 months ago
Fast robust reconstruction of large-scale environments
—The approach presented in this paper tackles the active research problem of the fast automatic modeling of large-scale environments from videos with millions of frames and colle...
Jan-Michael Frahm, Marc Pollefeys, Svetlana Lazebn...