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» Physically Based Deformable Models in Computer Graphics
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STORYTELLING
2007
Springer
16 years 7 days ago
BEcool: Towards an Author Friendly Behaviour Engine
Virtual agents, to be expressive, not only need algorithms for displaying the subtleties of human behaviour, but also require environments and tools so that people can author them....
Nicolas Szilas
216
Voted
ICMLA
2009
16 years 3 months ago
Statistical Decision Making for Authentication and Intrusion Detection
User authentication and intrusion detection differ from standard classification problems in that while we have data generated from legitimate users, impostor or intrusion data is s...
Christos Dimitrakakis, Aikaterini Mitrokotsa
CVPR
2012
IEEE
13 years 8 months ago
Example-based 3D object reconstruction from line drawings
Recovering 3D geometry from a single 2D line drawing is an important and challenging problem in computer vision. It has wide applications in interactive 3D modeling from images, c...
Tianfan Xue, Jianzhuang Liu, Xiaoou Tang
168
Voted
VISUALIZATION
2002
IEEE
15 years 11 months ago
Fast Visualization of Plane-Like Structures in Voxel Data
We present a robust, noise-resistant criterion characterizing planelike skeletons in binary voxel objects. It is based on a distance map and the geodesic distance along the object...
Steffen Prohaska, Hans-Christian Hege
148
Voted
DCC
2008
IEEE
16 years 5 months ago
A synthetic indifferentiability analysis of some block-cipher-based hash functions
At ASIACRYPT 2006, Chang et al. analyzed the indifferentiability of some popular hash functions based on block ciphers, namely, the twenty collision resistant PGV, the MDC2 and th...
Zheng Gong, Xuejia Lai, Kefei Chen