This paper proposes a real-time simulation technique for thin shells undergoing large deformation. Shells are thin objects such as leaves and papers that can be abstracted as 2D s...
We introduce an efficient method for synthesizing acceleration noise – sound produced when an object experiences abrupt rigidbody acceleration due to collisions or other contac...
The most popular approaches for the simulation of dynamic systems in computer graphics are force based. Internal and external forces are accumulated from which accelerations are c...
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
Physics education often relies on visualization of theoretical laws. While Java animations are widespread, they mostly lack user interaction. We propose a haptic device inviting u...