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» Physically based modeling and animation of fire
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CVGIP
2006
116views more  CVGIP 2006»
14 years 9 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner
SIGGRAPH
2010
ACM
15 years 2 months ago
Rigid-body fracture sound with precomputed soundbanks
We propose a physically based algorithm for synthesizing sounds synchronized with brittle fracture animations. Motivated by laboratory experiments, we approximate brittle fracture...
Changxi Zheng, Doug L. James
CORR
2011
Springer
145views Education» more  CORR 2011»
14 years 1 months ago
Collective Animal Behavior from Bayesian Estimation and Probability Matching
Animals living in groups make movement decisions that depend, among other factors, on social interactions with other group members. Our present understanding of social rules in an...
Alfonso Pérez-Escudero, Gonzalo G. de Polav...
CGF
2002
107views more  CGF 2002»
14 years 9 months ago
STRANDS: Interactive Simulation of Thin Solids using Cosserat Models
STRANDS are thin elastic solids that are visually well approximated as smooth curves, and yet possess essential physical behaviors characteristic of solid objects such as twisting...
Dinesh K. Pai
CA
2003
IEEE
15 years 2 months ago
Modeling Individual Behaviors in Crowd Simulation
This paper presents a model for studying the impact of individual agents characteristics in emergent groups, on the evacuation efficiency as a result of local interactions. We use...
Adriana Braun, Soraia Raupp Musse, Luiz Paulo Luna...